

Providers should target either Oboe or AAudio as the native audio interface.

OpenSL ES is not recommended for new designs. Implementation of the OpenSL ES™ API specification from the Khronos Group. The rest of the section describes the two libraries thatĪre available for writing high-performance audio applications: To help you choose the optimal sample rate and consider the pros and cons of using floating-point It also provides advice about audio sampling, This section explains the general principles of minimizing

They demand responsive realtime systemīehavior. High performance audio apps typically require more functionality than the simpleĪbility to play or record sound.
